Archive for June, 2006

Understanding Classpaths

Friday, June 30th, 2006
Flash ActionScript 2.0

All objects in recent versions of ActionScript are defined by something called classes.  Think of classes as blueprints that determine the unique combination of characteristics, actions, and reactions that comprises a particular object of a certain type.  By “object,” we’re talking about the familiar things a Flash developer deals with every day:  movie clips (the MovieClip class), text fields (the TextField class), buttons, sounds, math functions, UI Components, you name it.  They are all defined by classes.

Out of the box, Flash provides hundreds of built-in ActionScript classes.  The great part is, you can even write your own!  But there’s a catch:  the Flash compiler, which converts ActionScript into Flash Player bytecode, must be told where new classes are located, or it won’t be able to find them.  That’s what my latest Community MX article is about, and this one happens to be free content.  You can read it here:

http://www.communitymx.com/content/article.cfm?cid=197DE

Museum Pieces:  on() and onClipEvent()

Wednesday, June 28th, 2006

Anti-spam Has Been Turned On

Sunday, June 25th, 2006

How to Trigger ActionScript with Text Field Hyperlinks (AS2)

Friday, June 23rd, 2006

Launch Windows Explorer to a Folder You Choose

Tuesday, June 20th, 2006

Sending Email from Flash (mailto:)

Monday, June 19th, 2006

Catching Up

Sunday, June 11th, 2006