Debugging ActionScript 2.0 Code:  Lifting the Blindfold

ActionScript 2.0 Flash

There are innumerable things to enjoy in MGM’s The Wizard of Oz, not the least of which is a valuable lesson learned:  “If I ever go looking for my heart’s desire again, I won’t look any further than my own back yard,” as spoken by Dorothy near the conclusion.  In the Flash world — in fact, in development or programming of any kind — this can be applied to the concept of reading the documentation, as illustrated in my recent Community MX article, “Tackling the ActionScript 2.0 Language Reference.”

But there’s more to it than that.  Next to studying the docs, you’ll need another indispensable skill:  debugging.  This is especially true when dealing with ActionScript.

I’m pleased to announce that Adobe has accepted an article I wrote on this topic, recently published in their Developer Center.

I’d like to thank Chris Georgenes, Stefan Gruenwedel, Jen deHaan, and Michael Koch for providing valuable input, feedback, and encouragement along the way.  Special thanks to Branden Hall for giving me kind permission to put an ActionScript 2.0 gloss on one of his custom functions, originally published in his and Samuel Wan’s Object-Oriented Programming with ActionScript.

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