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	<title>Comments on: How to Tween a Mask Along a Motion Guide</title>
	<link>http://www.quip.net/blog/2006/flash/how-to-tween-mask-along-motion-guide</link>
	<description>Luck is the residue of good design.</description>
	<pubDate>Tue, 06 Jan 2009 12:03:14 +0000</pubDate>
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		<title>by: David Stiller</title>
		<link>http://www.quip.net/blog/2006/flash/how-to-tween-mask-along-motion-guide#comment-8185</link>
		<pubDate>Thu, 14 Dec 2006 17:29:47 +0000</pubDate>
		<guid>http://www.quip.net/blog/2006/flash/how-to-tween-mask-along-motion-guide#comment-8185</guid>
					<description>Lupos,

That's a cool idea!  I wasn't thinking in terms of ActionScript when I wrote that entry, but your looping suggestion is great.

&lt;pre&gt;&lt;code&gt;follower.onEnterFrame = function():Void {
  this._x = leader._x;
  this._y = leader._y;
}&lt;/code&gt;&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>Lupos,</p>
<p>That&#8217;s a cool idea!  I wasn&#8217;t thinking in terms of ActionScript when I wrote that entry, but your looping suggestion is great.</p>
<pre><code>follower.onEnterFrame = function():Void {
  this._x = leader._x;
  this._y = leader._y;
}</code></pre>
]]></content:encoded>
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	<item>
		<title>by: Lupos</title>
		<link>http://www.quip.net/blog/2006/flash/how-to-tween-mask-along-motion-guide#comment-8181</link>
		<pubDate>Thu, 14 Dec 2006 16:46:12 +0000</pubDate>
		<guid>http://www.quip.net/blog/2006/flash/how-to-tween-mask-along-motion-guide#comment-8181</guid>
					<description>I would have done a tiny bit of code personaly. Make a seperate object with the desired motion guide and set it's alpha to 0. Make a function that on enter frame set the position of the mask = to the pos of the guide object. Can also set the rotation each time as well if you need. Same effect but easier to edit, i think.</description>
		<content:encoded><![CDATA[<p>I would have done a tiny bit of code personaly. Make a seperate object with the desired motion guide and set it&#8217;s alpha to 0. Make a function that on enter frame set the position of the mask = to the pos of the guide object. Can also set the rotation each time as well if you need. Same effect but easier to edit, i think.
</p>
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