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	<title>Comments on: Recognizing Audio Patterns Visually</title>
	<link>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually</link>
	<description>Luck is the residue of good design.</description>
	<pubDate>Tue, 07 Feb 2012 20:18:23 +0000</pubDate>
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		<title>by: David Stiller</title>
		<link>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-20647</link>
		<pubDate>Mon, 26 Feb 2007 14:29:37 +0000</pubDate>
		<guid>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-20647</guid>
					<description>Tiemen,

AS3 is different, for sure.  If you've poked around the Adobe site, I imagine you've seen Gary Grossman's and Emmy Huang's &lt;a href=&quot;http://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html&quot; class=&quot;external&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;ActionScript 3.0 Overview&lt;/a&gt;.  If not, take a look.

At first glance, AS3 just looks bigger.  I made a rough count of the classes listed in the &lt;a href=&quot;http://livedocs.adobe.com/labs/as3preview/langref/&quot; class=&quot;external&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;ActionScript 3.0 Language Reference&lt;/a&gt; &amp;#8212; over 180.  This contrasts with the approximately 65 classes listed in the &lt;a href=&quot;http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html&quot; class=&quot;external&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;ActionScript 2.0 Language Reference&lt;/a&gt;.

Once you get into it, you'll discover new ways to do things.  For example, there is no AS3 equivalent to &lt;code&gt;Sound.attachSound()&lt;/code&gt; or the &lt;code&gt;MovieClip.onReleaseOutside&lt;/code&gt; event.  Event handling in general has been overhauled (for the better, as it is now internally consistent).

So in brief, yes ... you'll have to un-learn some AS2, but not all of it.  :)

In a strong sense, programming is programming.  What's more important than the syntax of any particular language is a general comfort level with principles shared across languages.  People have their preferences, of course ... I lean heavily toward ActionScript, in spite of its quirks, but I've also programmed to some extent in C#, Java, JavaScript, Lingo, and Python.  Of those, I like some better than others, but I find myself able to make sense of them all, thanks in large part to the growing sophistication of ActionScript.</description>
		<content:encoded><![CDATA[<p>Tiemen,</p>
<p>AS3 is different, for sure.  If you&#8217;ve poked around the Adobe site, I imagine you&#8217;ve seen Gary Grossman&#8217;s and Emmy Huang&#8217;s <a href="http://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html" class="external" target="_blank" rel="nofollow">ActionScript 3.0 Overview</a>.  If not, take a look.</p>
<p>At first glance, AS3 just looks bigger.  I made a rough count of the classes listed in the <a href="http://livedocs.adobe.com/labs/as3preview/langref/" class="external" target="_blank" rel="nofollow">ActionScript 3.0 Language Reference</a> &mdash; over 180.  This contrasts with the approximately 65 classes listed in the <a href="http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html" class="external" target="_blank" rel="nofollow">ActionScript 2.0 Language Reference</a>.</p>
<p>Once you get into it, you&#8217;ll discover new ways to do things.  For example, there is no AS3 equivalent to <code>Sound.attachSound()</code> or the <code>MovieClip.onReleaseOutside</code> event.  Event handling in general has been overhauled (for the better, as it is now internally consistent).</p>
<p>So in brief, yes &#8230; you&#8217;ll have to un-learn some AS2, but not all of it.  <img src='http://www.quip.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In a strong sense, programming is programming.  What&#8217;s more important than the syntax of any particular language is a general comfort level with principles shared across languages.  People have their preferences, of course &#8230; I lean heavily toward ActionScript, in spite of its quirks, but I&#8217;ve also programmed to some extent in C#, Java, JavaScript, Lingo, and Python.  Of those, I like some better than others, but I find myself able to make sense of them all, thanks in large part to the growing sophistication of ActionScript.
</p>
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	<item>
		<title>by: Tiemen</title>
		<link>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-20095</link>
		<pubDate>Thu, 22 Feb 2007 21:13:33 +0000</pubDate>
		<guid>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-20095</guid>
					<description>Hehe nice freaky stuff! I have two books around here that were released when 2.0 came out. (MX 2004?) I started with Flash 4, and I'm currently still un-learning much unnecessary use of stage &amp;#38; timeline. 
I'll sure as hell will buy one, probably both those books when they come out, the way this blog looks. 

I've clicked a bit around on the Adobe site, but will 3.0 really be so different in respect to 2.0? Will we have to un-learn 2.0 to write proper 3.0?</description>
		<content:encoded><![CDATA[<p>Hehe nice freaky stuff! I have two books around here that were released when 2.0 came out. (MX 2004?) I started with Flash 4, and I&#8217;m currently still un-learning much unnecessary use of stage &amp; timeline.<br />
I&#8217;ll sure as hell will buy one, probably both those books when they come out, the way this blog looks. </p>
<p>I&#8217;ve clicked a bit around on the Adobe site, but will 3.0 really be so different in respect to 2.0? Will we have to un-learn 2.0 to write proper 3.0?
</p>
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		<title>by: David Stiller</title>
		<link>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-18463</link>
		<pubDate>Thu, 15 Feb 2007 19:31:58 +0000</pubDate>
		<guid>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-18463</guid>
					<description>Dax,

Glad to hear that!  Success of that sort can be a tremendous encouragement.  The next step would be to reduce all those HTML pages into one by passing in, via query string, which FLV to play.  It takes JavaScript to do that and is probably worth a blog entry here, so I'll add it to my list.  Good job!</description>
		<content:encoded><![CDATA[<p>Dax,</p>
<p>Glad to hear that!  Success of that sort can be a tremendous encouragement.  The next step would be to reduce all those HTML pages into one by passing in, via query string, which FLV to play.  It takes JavaScript to do that and is probably worth a blog entry here, so I&#8217;ll add it to my list.  Good job!
</p>
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		<title>by: Dax Castro</title>
		<link>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-18319</link>
		<pubDate>Wed, 14 Feb 2007 18:01:06 +0000</pubDate>
		<guid>http://www.quip.net/blog/2007/general/recognizing-audio-patterns-visually#comment-18319</guid>
					<description>WOW!!! I thought I was the only one... with that ability. I did some work a while back with a lot of audio and I was able to recognize the phrases by the waveform as well.. How funny.. great minds think alike!!!!

BTW... I was able to find a work around for the flash player to allow for 1 player. Although not very easy... I just created an I-frame and set the hyperlinks to target the iframe. That way the user never leaves the page they are on. Drawback is I still have to create an html file for each movie. But at least it is just editing the video variable in the html and not a bunch of swfs. 

Thanks again for your help and insight.
Dax</description>
		<content:encoded><![CDATA[<p>WOW!!! I thought I was the only one&#8230; with that ability. I did some work a while back with a lot of audio and I was able to recognize the phrases by the waveform as well.. How funny.. great minds think alike!!!!</p>
<p>BTW&#8230; I was able to find a work around for the flash player to allow for 1 player. Although not very easy&#8230; I just created an I-frame and set the hyperlinks to target the iframe. That way the user never leaves the page they are on. Drawback is I still have to create an html file for each movie. But at least it is just editing the video variable in the html and not a bunch of swfs. </p>
<p>Thanks again for your help and insight.<br />
Dax
</p>
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